Class engagement through interactive game Braingo
With classroom teaching time so precious, the importance of engaging children at the start of the numeracy hour can make the difference between a good lesson and an
Many children in KS1 and KS2 have used an iphone and played on gaming stations and are not afraid of technology. Fun maths games can encourage children to work together, helping to build their self esteem whist learning and becoming more confident with numeracy.
Based on the popular game 'Bingo' played since 1530, 'Braingo' is a unique audio-visual, interactive experience for maths games KS1, and maths games KS2. This maths game can be differentiated and made specific to the curriculum by the class teacher. Using different learning styles children have the opportunity to develop their learning skills with pictures and diagrams for visual learners, or reading and writing words to learn, music and sound for auditory learners and hands on approach for the kinaesthetic learner.
A dashboard allows teachers to customise their own maths games with complete organisation at their fingertips. Minimal technology is required with just a computer connected to the www.Braingogame.com website and a printer for the tickets and game sheets required to play.
Children will become familiar with the little screen purple teacher figure 'Brain' who presents and delivers the KS1 and KS2 fun maths games. Players will need to be informed of the number of claims, such as four corners or a line or full house and pointed out on the game sheet. The player that completes four corner first, calls out 'BRAINGO!' The claim is verified and game continues for a line then a full house where card is complete and the game is over.
Braingo is an excellent example of a maths game which can also be used for many other subjects and topics. 'Braingo' has been developed for teachers by teachers to enhance and engage children's learning, with all questions supplied by teachers working U.K.